Online Services
Facebook- Facebook is a social networking service launched in February 2004, owned and operated by Facebook, Inc. Facebook has over 955 million active user, with having more than half of those being on a mobile device. Social network can be good; however there is a negative aspect to it.
Advantages:
· Can keep in touch with friends and family via the internet. Making
arrangements and building bonds between you and those you may not have seen for
a while, or sustaining good friendships with others.
· The sites are interactive and allow you to upload pictures, videos,
send and receive mail and interactively talk through chat windows.
· There is no cultural divide and you can get to know all kinds of
people
· Social Networking sites can be used as tools to promote businesses,
products, services and websites. Social Networks are so popular and many use
them to advertise.
Disadvantages:
· The worst threat is identity theft or fraud. The information entered
on to social networking sites can be used by dubious people for illegal
activity. If email addresses, address, phone numbers, and age are found out,
this can be used to commit other crime.
· Many people pretend to be someone they are not and create false
profiles with wrong information. If you don’t know the person face to face, it
is hard to identify who they are, and this can lead to a lot of
trouble.
· Stalking and Harassment is a big problem within the social networking
world. Cyber Bullying can happen and be severely hurtful towards the person
getting bullied. Paedophiles can look through young peoples profiles depending
on the chosen security settings and all kinds of information can be taken.
E-commerce-
Is also known as “Electric Commerce”, and it is the buying and selling of
products or services over electronic systems such as the ‘Internet’ and other
computer networks. E-commerce draws on such technologies such as electronic
funds transfer (banking and bill paying), Internet marketing (online shopping),
online transaction processing (transactional websites), supply chain
management, electronic data interchange (EDI). Modern e-commerce typically uses
the World Wide Web at least at one point in the transaction’s life-cycle. Electronic commerce is
generally considered to be the sales aspect of e-business. It also consists of the exchange of data to facilitate the financing
and payment aspects of business transactions. My experience of ‘e-commerce’ is
only through online shopping, when wanting to buy new clothes or some form of
technology. This is the case because I am not old enough to have to pay bills,
and I do not do any of my banking online as I find it easier to do that at my
local Santander branch.
·
E-commerce can be divided into:
E-tailing or "virtual storefronts" on Web
sites with online catalogues, sometimes gathered into a "virtual
mall".
The gathering and use of demographic data through
Web contacts.
Electronic Data Interchange (EDI), the
business-to-business exchange of data.
E-mail and fax and their use as media for reaching prospects and established customers (for example, with newsletters).
E-mail and fax and their use as media for reaching prospects and established customers (for example, with newsletters).
Business-to-business buying and selling.
The security of business transactions.
Education-
E-learning includes all forms of electronically supported learning and teaching programs and websites.
The information and communication systems, whether networked
learning or not, serve as specific media to implement
the learning process. Forms of these systems involve ‘MyMaths’ which is a
virtual learning site for students studying maths at lower level and GCSE, and
maths and statistics and GCSE and A-level. There are plenty more sites which
help with the education of people such as, Sam learning and BBC Bitesize, which
both help in the education of a wide variety of subjects, from all different
types of learning levels and abilities. However BBC Bitesize is the most
nationally known e-learning website as it has help hundreds of thousand students
each year with their learning and revision for all types of subjects. From my
personal experience I know that e-learning or educational websites have helped
me massively with my education in a variety of subjects, especially when it
came for me to revise my subjects for my GCSE examinations.
Real-Time Information- Real-time data denotes information that is delivered immediately after collection.
There is no delay in the timeliness of the information provided. Real-time data
is often used for navigation or tracking. Examples of Real-Time
Information are: weather forecasts; traffic updates; news feeds; booking
information; airline information; GPS and parcel tracking. All of these incorporate
the key aspects of Real-Time Information as they deliver the information
straight away after it has been given to them. If it wasn’t for these, then it
would be much harder to know what was happening in the world, which therefore
could leave many people frustrated; especially if trying to find about traffic
delays or airplane times etc. From my own personal experiences, Real-Time
Information has been very useful, especially from the news feed front, as I like
to know what is happening around the world- and with this it has made my life a
lot easier. One of the great changes made by the internet is the possibility of having really up-to-date information available on demand. There are a growing number of such services. Some of these are provided as a part of public service remit, but a growing area is for sites that provide information on the web, and so reduce the demand for providing such information over the phone or face to face. The costs savings can fund the website.
E-Government- E-Government is digital interactions between a government and citizens
(G2C), government and businesses/Commerce (G2B), government and employees
(G2E), and also between government and governments /agencies (G2G).
Essentially, the e-Government delivery models can be briefly summed up as:
The main benefits of e-Commerce are:
· No time
limit on browsing– eCommerce offers 24 hour access to websites and transactional
websites. Compared to the limited hours in a store, online shopping websites
give the opportunity and freedom for browsing all hours of the day and depending
when the product is ordered, same day delivery may be offered.
· Saves
petrol costs–
Whether it is from home, at work or even on the train,
no petrol expense is
needed to access a store; this often saves costs of car
parks too.
· Bargaining Power– Depending on what transactional website is used, bargaining power
can become a advantage of e-Commerce. On websites such as ‘eBay’, bargains are
always obtainable.
· Reviews
on products can be posted– Other online customers, leave their opinions and views about a
product and the service given. It can help a person decide if they want to
purchase and item.
· Rival
Competition forces better deals– The online market and
stores have constant rivalry in beating each other in prices and popularity. To
a customer this means the prices are lowed and deals are commonplace
· Internet
increases commoditization– Which means that bigger brands and
unique products can
end up to be priced cheaply and like an average product.
The main disadvantages of e-Commerce are:
· Security– With the internet being swamped with hackers and viruses, it is
sceptical as to whether details entered into online stores will be safe. This is
the main problem that causes online stores to lose a lot of its
business.
· Waiting
time for delivery– Depending on when the product was ordered it can take a long time
for delivery. If weather conditions are bad like before Christmas in my area a
lot of back log can build and lead to delivery taking up to around 3
weeks.
· Scam/Phishing, i.e. fake websites– Emails can be sent to users from fake
websites asking them to
enter details that can then be used to steal someone’s
identity or bank
details.
· Viewing
of product– No
first hand contact with product until bought and
received
· Delivery
charges can be
extremely expensive for the service that is provided, the average amount is
around £3.50 which makes a customer wonder if it is worth using the online
service
Entertainment- By the term 'Entertainment in
the information age' it would be assumed that this means internet services like
Mp3 music downloads, but it doesn't. Entertainment can be anything from
Television to the Gaming industry which is largely expanding at a rapid speed
to foresee the needs the public expect within technology and entertainment.
Looking into the technology available, it will be clear to see how dependant we
are on computing within the world today. Online
entertainment or Online social entertainment blends entertaining interactive functionality and content including live
video streaming, video chat communications, multi-player gaming, music and
videos streaming, with social
network service such as social graph management, forums, reviews, ratings, and geo-locations options. Online entertainment is such a key
aspect of online services in today’s society due to the huge increase in
technology, which has therefore been able to support the high need these
entertainment systems have to have. Social entertainment is distinct from social
networking websites in that it is based
fundamentally on immersive engaging experiences. Typically, social
entertainment is defined by the individual sites dedicated to a particular type
of entertainment experience involving basic social networking services. From my own personal experiences, online
entertainment has been a key part of my life as it has been a way for me to
relax and have some fun after doing my school work. The main entertainment
formats I would use would be: Television; online gaming and using online
video/music players such as YouTube and Spotify.
Advantages:
· It offers interactive fun for families to ‘come together’ and enjoy
the features of gaming, often with physical aspects
· Games help children who are ill or have injury’s because it
distracts the mind from pain or discomfort
· Many medical departments use games as a physiotherapy and to help the
people gain back co-ordination and improve general skills
· Games induce decision and encourage people to think on their
feet
· Many games improve English and mathematic skills
· Prone to enhance creativity
Disadvantages:
· People can become addicting to gaming and this is seriously
unhealthy
· They seclude themselves from the public, and general society
resulting in a low self esteem
· It is known that gaming turns people aggressive and can have a
negative impact on school work
· Gaming excessively can lead to medical conditions such as sore
joints
Downloading- In computer
networks, to download means to receive data to a local
system from a remote system, or to initiate such a data transfer. Examples of a remote system from which
a download might
be performed include a web server, FTP server, email server, or other similar systems. The use of the
terms uploading and downloading often imply that the data sent or
received is to be stored permanently, or at least stored more than temporarily.
In contrast, the term downloading is
distinguished from the related concept of streaming, which implies that the receiving of
data that is used near immediately as it is received, while the transmission is
still in progress and which may not be stored long-term, whereas in a process
described using the term downloading. Increasingly, websites that offer streaming
media or media displayed in-browser, such as YouTube, and which place restrictions on the ability of users to
save these materials to their computers after they have been received, say that downloading is not
permitted. In this context, download implies
specifically "receive and save" instead of simply
"receive". However, it is also important to note that downloading is not
the same as "transferring". From my own personal experiences of
download, it has been a key way to activate a more streamline way of accessing
files from a “click of a button”.
- G2C (Government to Citizens)
- G2B (Government to Businesses)
- G2E (Government to Employees)
- G2G (Government to Governments)
- C2G (Citizens to Governments)
E-government
describes the use of technologies to facilitate the operation of government and
the disbandment of government information and services. E-government, short for
electronic government, deals heavily with Internet and non-internet
applications to aid in governments. E-government includes the use of
electronics in government as large-scale as the use of telephones and fax
machines, as well as surveillance systems, tracking systems such as RFID tags,
and even the use of television and radios to provide government-related
information and services to the citizens.
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